Sarah Cate
Marrone



Hello! 

I’m Sarah, a creative professional and 3D artist focused on lighting, compositing, and visual storytelling. I love crafting visually compelling worlds- from building and refining assets to lighting and compositing the final frames that bring them to life.

I enjoy applying my 3D skillset across industries, blending technical problem-solving with a strong creative eye, and continually growing as an artist through collaboration and exploration.






︎ About Me
︎ Resume
︎ Work










Night Shift








Night Shift was worked on by a team of 30+ artists at the University of Texas at Dallas and follows a curious and bouncy little girl as she awaits the presence of someone in the midst of the night. She is whisked away by an ethereal Moon Woman for a magical night of play and together they dance among the clouds of the night's sky.

In this short, you will notice a transition from 3D to 2Desque animation and as a lighting and compositing artist, I worked closely with the surfacing team to implement aiToon shaders and experimented with ramp nodes and tone maps in Maya to accomplish a cell-shaded 2D style for a portion of the film. This experience has pushed me to discover creative avenues in which I can utilize 3D tools and techniques within Maya to achieve a captivating 2D style.





Still renders from some of my favorite shots that I worked on.


Lighting in Maya






Compositing in Nuke




Render Layers used for Fantasy Sequence: Diffuse Albedo (shuffled out), rimlight/highlight, silhouette, edge + silhouette



The Final Cut





Programs Used: