Capture the Cape- Lighting

Capture the Cape is a competitive multiplayer Roblox game I worked on at Cheil North Dallas, a subsidiary of Samsung. This was my first opportunity to work within a game development pipeline and allowed me to grow my artistic skillset by working within multiple areas of the pipeline.

City Arena - Capture the Cape - Roblox
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Responsible for lighting and optimizing museum assets. Emphasis is placed on our hero statue by placing a key in front of her to accentuate her shadow and rim lights are placed around her to give her a halo-like angelic aura you can view as a player running up to her.
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Responsible for lighting, concepting, modeling, UVing, and texturing sewers assets. Lighting for the sewers was meant to play with shadow and add some visual interest to a possible cape spawn location.

Responsible for lighting and optimizing museum assets. Emphasis is placed on our hero statue by placing a key in front of her to accentuate her shadow and rim lights are placed around her to give her a halo-like angelic aura you can view as a player running up to her.

Responsible for lighting, concepting, modeling, UVing, and texturing sewers assets. Lighting for the sewers was meant to play with shadow and add some visual interest to a possible cape spawn location.
Programs Used:
