Sarah Cate
Marrone



Hello! 

I’m Sarah, a creative professional and 3D artist focused on lighting, compositing, and visual storytelling. I love crafting visually compelling worlds- from building and refining assets to lighting and compositing the final frames that bring them to life.

I enjoy applying my 3D skillset across industries, blending technical problem-solving with a strong creative eye, and continually growing as an artist through collaboration and exploration.






︎ About Me
︎ Resume
︎ Work










Capture the Cape- Lighting







Capture the Cape is a competitive multiplayer Roblox game I worked on at Cheil North Dallas, a subsidiary of Samsung. This was my first opportunity to work within a game development pipeline and allowed me to grow my artistic skillset by working within multiple areas of the pipeline. 






City Arena - Capture the Cape - Roblox 





Responsible for lighting and optimizing museum assets. Emphasis is placed on our hero statue by placing a key in front of her to accentuate her shadow and rim lights are placed around her to give her a halo-like angelic aura you can view as a player running up to her.





Responsible for lighting, concepting, modeling, UVing, and texturing sewers assets. Lighting for the sewers was meant to play with shadow and add some visual interest to a possible cape spawn location.




Programs Used: